Programs
Learn more about this year's theme and research focus, Absent Here, Present There
Of the persistent anxieties new media bring, perhaps the most pointed is _absence_. Critics of new media--novels, radio, movies, television, phones, social media, AI, VR all--tend to worry about the ways such technologies seduce us into taking leave of ourselves. They attenuate, slacken, or obliterate our presence in the here and now. Immersed in technological ubiquity, distracted by rampant notifications, we are reminded, sarcastically, that we ought to go touch grass.
Meanwhile, as Marshall McLuhan understood, new media technologies also expose us to what is happening elsewhere, in ways that are often difficult to control and therefore frightening. With worrying absence comes presence: expanded empathy, but also abrading overexposure. We scroll, or rather, doomscroll--distancing our selves and loosening our attachments to the immediate surround--only to attune our attention to the terrible things taking place elsewhere. This was already happening in McLuhan's age of cybernetics and television:
Thus the age of anxiety and of electric media is also the age of the unconscious and of apathy. But it is strikingly the age of consciousness of the unconscious, in addition. ... Apparently this could not have happened before the electric age gave us the means of instant, total field-awareness. With such awareness, the subliminal life, private and social, has been hoicked up into full view, with the result that we have “social consciousness” presented to us as a cause of guilt-feelings. ... In the electric age we wear all mankind as our skin.
We are overexposed, over-intimate, overwhelmingly aware of what is happening in the "total field" of the world. New media bring new anxieties, new modes of distance, new forms of proximity, new techniques for managing these new ways of situating ourselves in a world made present by new forms of mediation.
This condition is historical. Modernity, understood broadly, has fretted about new media's seductions to absence and celebrated its new forms of presence. This complex, however, seems to be on a path of constant intensification. As attention becomes an intensively monetized resource, new technologies aim to appropriate it from us ever more effectively.
The Centre for Culture and Technology will dedicate its inquiry in the 2024 and 2025 academic year to the theme of "Absence Here, Presence There." This will be the theme to which our Artist in Residence and Faculty Fellows will address themselves. It will also be woven into our biweekly Monday Night Seminars and the research activities of our Working Groups.
2024-25 Programming
- 1 Artist in Residence
- 5 Faculty Fellows
- 2 Graduate Fellows
- Computer Class fall institute
- regular programming of Monday Night Seminars
- Game Salons, Computer Club, and ad-hoc events
Artist in residence

Lucas LaRochelle is a designer and researcher whose work is concerned with queer and trans digital cultures, community-based archiving, and artificial intelligence. They are the founder of Queering The Map, a community generated counter-mapping project for digitally archiving LGBTQ2IA+ experience in relation to physical space.
Responding to our 2024-25 programming theme of “Absent Here, Present There”, LaRochelle has been further developing their ongoing project QT.bot - an artificial intelligence, trained on the dataset of the community mapping platform Queering the Map that generates speculative queer and trans narratives and images of the environments in which they might occur. In collaboration with the voices of their human community, QT.bot fabulates on the absences of the archive, orienting us away from what is, and towards what could be.LaRochelle’s residency will culminate in an onsite exhibition at the Coach House in September, consisting of a new speculative documentary film produced with QT.bot material, presented within a multi media installation.
Faculty Fellows

Jean-Thomas Tremblay is Associate Professor of Environmental Humanities and Director of the Graduate Program in Social and Political Thought at York University, in Toronto. He is the author of Breathing Aesthetics(Duke University Press, 2022) and, with Steven Swarbrick, a coauthor of Negative Life: The Cinema of Extinction (Northwestern University Press, 2024). Excerpts from a book-in-progress on climate action, liberal sensemaking, and the "world" concept have appeared in Critical Inquiry and are forthcoming in Representations.

Hannah Zeavin is a scholar, writer, and editor, and works as an Assistant Professor at UC Berkeley in the Department of History. Zeavin is the author of The Distance Cure: A History of Teletherapy (MIT Press, 2021) and Mother Media: Hot and Cool Parenting in the 20th Century (MIT Press 2025). She is at work on her third book, All Freud's Children: A Story of Inheritance for Penguin Press. Articles have appeared in American Imago, differences: A Journal of Feminist Cultural Studies, Technology and Culture, Media, Culture, and Society, and elsewhere. Essays and criticism have appeared or are forthcoming from Dissent, The Guardian, Harper’s Magazine, n+1, The New York Review of Books, The New Yorker, and elsewhere. In 2021, Zeavin co-founded The Psychosocial Foundation and is the Founding Editor of Parapraxis, a new popular magazine for psychoanalysis on the left.

Dr. Kris Paulsen is Associate Professor in the Department of History of Art at The Ohio State University. Her work explores the intersections of art and engineering, with a particular emphasis on telepresence, virtuality, and Artificial Intelligence. She is the author of Here/There: Telepresence, Touch, and Art at the Interface (MIT Press, 2017), as well as numerous articles and essays on contemporary art and new media. Her writing has appeared in publications such as October, Representations, Media-N, Signs and Society, BOMB, Mousse, Leonardo Electronic Almanac, and X-TRA, and in exhibition catalogues for Zach Blas, Sarah Rosalena, Ann Hamilton, and Katherine Behar, among others.

Patrick Keilty is Associate Professor in the Faculty of Information and the Cinema Studies Institute at the University of Toronto. His research focuses on the politics of digital infrastructures in the sex industries and the materiality of sexual media. He has published on embodiment and technology, data science, the history of technology, labor, archives, design and experience, graphic design, temporality, and metadata. His writing has appeared in Feminist Media Studies; Information Society; Journal of Documentation; Porn Studies; Catalyst: Feminism, Theory, Technoscience; Uncertain Archives (MIT Press, 2021), and elsewhere. He is editor of Queer Data Studies (University of Washington Press, 2023); Feminist and Queer Information Studies Reader (Litwin Books, 2013); and the forthcoming Handbook of Adult Film and Media (Intellect, 2025), among others.

Lauren McLeod Cramer is an Assistant Professor in the Cinema Studies Institute at the University of Toronto. Her work focuses on the aesthetics of blackness and popular culture. She is currently writing a book on hip-hop, architecture, and black spatial practice. Lauren is a founding member of liquid blackness, a research project on blackness and aesthetics, and is the co-Editor of liquid blackness: journal of aesthetics and black studies. Her writing has appeared in The Journal of Cinema and Media Studies, The Black Scholar,Black Camera, Film Criticism, The Los Angeles Review of Books, and The Quarterly Review of Film and Video.
Graduate Fellows

Andy Lee is a PhD candidate at the Cinema Studies Institute and a graduate research fellow at the Centre for Culture and Technology. Her research focuses broadly on new media and the history of computation, with a theoretical focus on spatiality and embodiment in video games. Her dissertation investigates the relationship between the United States military and the video game industry, analyzing how military simulation games articulate logics of spatial simulation that are inherited from their origins as military training software.

Cole Armitage is a PhD candidate in Cinema Studies. His dissertation explores the development of the VTuber (Virtual YouTuber) phenomenon from a kind of technologically novel character performance into a distinct subculture from 2016 to present, centered in Japan but disseminated worldwide and popularized on video and livestream-sharing platforms like YouTube and Twitch. The first chapter of Cole’s dissertation explores how the perceptible traces of mediation in VTubing come into tension with the goal of prolonging an experience of interacting with characters made “virtual” by their lack of a unitary real-world referent.
Graduate workshop
The workshop is especially targeted at advanced PhD students, but graduate students in any program at the University of Toronto or other GTA institutions are welcome to join. The group will meet at least monthly from October to April, or possibly more depending on the number of participants. Meeting times will be set to accommodate the largest number of interested participants. Meetings will be held in the Centre for Culture and Technology Coach House.
Graduate workshop conveners

Mynt Marsellus is PhD candidate at the Cinema Studies Institute at the University of Toronto. Their dissertation project argues for a new approach to authorship in cinema studies by staging an encounter between recent work in film philosophy, particularly concerning the works of Stanley Cavell, and classical auteurist writings.

Cate Cleo Alexander (she/her) is a PhD Candidate in the Faculty of Information at the University of Toronto. Prior to U of T, Cate obtained a BA Combined Honours in History and Classics and a MA in Digital Humanities at the University of Alberta. Her dissertation examines digital history content creation in order to establish a better understanding of how social media platforms and content creators influence cultural memory. When she is not studying cultural heritage, digital humanities, or media theory, Cate can be found social dancing or watching old movies at The Revue.
Graduate reading groups
Fall Institute: Computer Class
“Computer Class” brings us back to primary school. We will play, dream, doodle, futz, make, break and debug computer programs. We’ll draw pictures with code. We’ll make our own chatbots. We’ll read theory and philosophy and psychoanalysis. We’ll work with primary documents from the history of computing. We’ll learn new ways of getting on with these strange machines we call computers. We will, also, decide how we spend our time together: this institute will be participant-driven, dedicated to the question of what we actually want to do with our computers—and how to expand our desire for, with, and around computers.
The activities of "Computer Class" will be oriented by the work of two computer scientists at MIT in the 1970s, when the idea of personal computing was still in formation. Seymour Papert and Joseph Weizenbaum had radically differing views of the place of computers in society and education—both of which were, in their way, equally radical. Papert and his team developed the LOGO educational programming environment, and worked to put computers running LOGO in as many classrooms as he could. Weizenbaum deeply distrusted the impulse to introduce the computer into as many domains of life as possible, publishing his scathing critique of this impulse in 1976 as Computer Power and Human Reason. We will work with Papert’s and Weizenbaum’s thought to better understand how we live with computers now, and what computation means for us. Papert was an ambivalent utopian; Weizenbaum a dedicated grump. In terms that might be familiar from media theory, Papert is Walter Benjamin; Weizenbaum, Theodor Adorno. (We’ll also unpack that analogy, and see if it holds up.)
“Computer Class” is programmed and led by the Director of the Centre for Culture and Technology, media theorist and computer historian Scott Richmond, and the Centre’s Art & Technology Coordinator, multidisciplinary digital media artist Matt Nish-Lapidus. It will be co-facilitated by Mynt Marsellus (PhD candidate, CSI).
"Computer Class" is especially targeted towards students in terminal degree programs, such as MFA or PhD, who have substantial interest in digital media culture or aesthetics, the history of computing, creative or expressive coding, media theory, critical code studies, or other relevant artistic or humanistic research practice.
Drop-in programming
Game salons
Computer Club
AI products are increasingly woven throughout our devices, operating systems, and software; we want none of it. We expect to work across modalities: software demo, case study, hands-on lessons, art-making, tech talks.
Nerds of all stripes are welcome here; bring your laptop, your curiosity, and your pointed rejection of (or maybe just suspicious ambivalence about) Silicon Valley's vision for computing. Computer Club will be drop-in, but may involve some prep work for some sessions. Interested nerds should email Scott Richmond.
Upcoming drop-ins
Video Game Salon
Drop-in programming
Join us at the Centre for Culture and Technology for a game salon! Featuring discussion and critical play-alongs of a wide variety of single and multiplayer video games, old and new, the Game Salons will run semi-regularly on Mondays, 6–8pm. Hosted by PhD candidate and Centre Graduate Research Fellow Andy Lee, these events are drop-in based, open to the public, and aimed at connecting anyone and everyone interested in the critical and/or academic study and discussion of videogames.
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Video Game Salon
Drop-in programming
Join us at the Centre for Culture and Technology for a game salon! Featuring discussion and critical play-alongs of a wide variety of single and multiplayer video games, old and new, the Game Salons will run semi-regularly on Mondays, 6–8pm. Hosted by PhD candidate and Centre Graduate Research Fellow Andy Lee, these events are drop-in based, open to the public, and aimed at connecting anyone and everyone interested in the critical and/or academic study and discussion of videogames.
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Foyer video art
Featuring a new piece each semester, this screening program features short single-channel video works by contemporary artists installed in the Coach House foyer.